Quote:
Originally Posted by gherron
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This is probably one of the most concerning things about the server: rules are written but they don't actually have to be enforced by GMs deciding on these conflicts.
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Well again, they
do play by the Play Nice Policies ... it's just that those rules are deliberately crafted to leave a lot ambiguous.
But while I can understand (and share) the frustration over that ambiguity ... two things. First, you have to remember that these rules don't even come into play 99% of the time, and even when they do 99% of those cases don't have any ambiguity whatsoever: everyone involved can know exactly what the ruling will be in advance. The ambiguity is mainly a way to handle a whole lot of "1%" cases.
Second, I really think you need to consider the alternative. Clearer rules would make the staff's life harder, which means the server would have a harder time recruiting and keeping GMs (because no one wants to do all the hassle of volunteering to let others play a game
while also having to consult an 80-page rulebook ... and having to deal with the whining rules lawyers who will quote 79 irrelevant pages of that book in an attempt to change every ruling).
Now, consider one last fact: Project 1999 has
by far the best GM support of any emulated EQ (and arguably
any emulated MMOG). When you look at the big picture ... would you really want to lose that just to get clearer rules?