View Single Post
  #5  
Old 04-29-2020, 01:53 AM
Natewest1987 Natewest1987 is offline
Sarnak


Join Date: Sep 2019
Posts: 300
Default

Quote:
Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
These arent changes I want implemented on this server, but I was curious what you thought about class changes to balance things out.


Heres what I would do do even the playing field:
  • Bard - Reduce PBAOE songs range to 15
  • Cleric - Nothing
  • Druid - Remove group port spells
  • Enchanter - Charm is too powerful- increase chance of break
  • Magician - increase mana required by all spells
  • Monk - remove Mend
  • Necro - reduce pet damage and remove feign death
  • Paladin -nothing
  • Ranger - increase melee damage, minor innate regen and mana regen
  • Rogue - add feign death
  • Shad. Knight - nothing
  • Shaman - nothing
  • Warrior - innate regen and 10hp per Stamina. Dual wield at level, add mend
  • Wizard - increase efficiency of DD spells, Only class that can port

What do you think?
Don’t warriors already get 10 HP per stamina at max level ?

Otherwise... thoughts on ...
Wizard - meh, already really efficient. If anything, increase the damage, which would make it more efficient anyway. Or give them increased chance to crit.

Enchanter - Charm : keep chance for break, reduce duration and add recast timer that exceeds duration by atleast a few minutes. I’d love to see the animation function more like a swarm pet instead of a static one, amp it’s damage and make it poof once combat is exited. Another idea might be to reduce the enchanters spell casting ability while maintains a charm.

Warrior / Monk :
I don’t think Regen fits thematically with the warrior, but could with the monk. I’d say swap mend over to the warrior and give the monk the Regen bonus. Would also end up balancing out human vs Iksar on that front too.

Necro :
Pet dmg isn’t that great as it is. I recall being grouped with a similar level enchanter once in high keep whose animation pet was out damaging mine. If you degreased pet damage then you would absolutely need to reduce dot duration timers.

Magician :
A better approach might be to significantly reduce pet stats. Make them die more often or give them a chance to go berserk / hostile. Magda sit too comfortably once they have their max level pet summoned and decked out. Summoned elementals should be volatile and taxing to control.

Rogue :
Skip feign death, but add a mem blur ability or some other way to reduce aggro. Second, give them a stun ability that is only application from the front of the target. This would increase their soloing potential, without boosting their group play too much, as most of their time would be behind the target anyway.

I don’t know enough about the other classes to comment, but this is where I’d start for the ones above.