Some of this other than drop rate could be fixed by disabling that portion of the quests MQ capability. At the very least it would put a hamper on those hit squads who stay up there 24/7
Really extrapolate that out to all essential epic quest items and it would go a ways toward leveling the playing field of those who have been here 10 years vs some poor guy who started a year ago who will never be able to accomplish his goals or even get to enjoy a classic journey. I would also argue that the new guys experience is more important than a lifer whom is paying the rent with MQ's. It's just a matter of what philosophy you want to run things by, creating a classic experience for EQ fans or catering to people whose joy for this was hollowed out a long time ago.
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