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Old 04-24-2020, 09:27 AM
magnetaress magnetaress is offline
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A prime example of how modern convenience and quality of life disrupts immersion and connection towards the world and ones character and characters profession.

In EQ2 a ranger goes out to harvest some wood to craft some arrows... immediately they click on a glowing log on the ground and the wood chips get automatically sorted into their 'wood carrying bag' the ranger doesn't have an axe, the character 'magically animates with one'.

The proper way to do this is to make the character fumble around in the dark in the newbie city, perhaps even going through several areas and find the smith or lumberjacks or a npc or even player lumberjack and discover they need to purchase an axe to chop wood. The wood goes into their bag but takes up space, and needs to be sorted around once they find a way to harvest it from something, or they kill treants or whatever that drop wood.

Now, there are a few ways this can be enhanced, a fletcher who is a blacksmith can create an iron axe which, maybe harvests 5% faster, but there is no tooltip that says this, the axe just feels better and maybe a smart player can count down how long it takes to get some wood. Even better maybe there is some slight randomness in this and a player can craft an exceptionally nice iron axe that chops at like 8% speed, yes this is minecraft without the tooltips and voxels now. Now later on more complicated processes can exist for 'steel axes' and players can trade for these on the player run market, npcs shouldn't be handing these out for free or quest rewards or 2cp. Players should be a better source for this stuff then the NPCs and at best npcs should hand out maybe the most basic equipment.