SoL: The only thing wrong with the expansion were the horses, the models, and the bazaar. I'd keep everything else, honestly. Even the Nexus wasn't so bad. Acted as a decent way to get between the continents, but it hardly Elimintated the need for druids/wizard. Could have used some more interesting dungeons for people to kill in, however. Seemed like they were all deserted.
PoP: Take out Tranquility, Knowledge, and Spirit Healers. Everything else was great.
LoY: I don't really care for this expansion. Playable frogloks is cool I guess. Armor dyes ruined the game.
LDoN: Seem to remember some convoluted system where you could buy loot after so many times through a dungeon. Pretty lame. I'd prefer sweet drops. Otherwise a decent expansion, got ya going back to some old zones again.
GoD: Great expansion that too few ever saw. Had the very best raids I was ever a part of in EQ; and I did everything up until GoD. Really like this expansion, however the mobs/zones were sorta dreary. Also, I honestly don't remember alot of content for a non-time equipped guild (although, the content for a time equipped guild was quite terrific.)
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