Quote:
Originally Posted by turbosilk
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Just because some people think this doesn't make it true. Rogue by far is the least skill class. Monk would be next. A low skill player playing a wizard is the same results as a high skill player playing a rogue, just mindless dps. A high skill player on a wizard brings a lot more to the group than dps.
And for the next at least 2 years mage and wiz are god mode dps in raid bosses.
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its fine if wizards are played reactively not proactively its not that big a deal. What we aren't taking into account is that this is indeed actually a social game and group dynamics are important.
"Groups that challenge new players to the point of wiping the group" are not really "good groups"
I would say its better for the group leader and puller to 'slow down the pace' and play more conservatively if their group makeup or player skill levels require such, and that any group leader or puller who cannot accommodate other people, their play styles, or their in real lives are indeed - bad group leaders - class and gear makeup matter very little at this point.
Not everyone is looking for that omptimal chain pulling with a mob parked 10% exp per kill rate, and in fact its dumb to try and achieve that as people just end up dying, hard crs happen.
If you want to level characters fast, form a cabal with a few druid, necro, and bard friends. You will be able to churn out lvl 50 characters in like 3 days. With way less risk, and effort involved.
This OP doesn't want to do that. They want a character they can play without the complexities of:
CC, mez, charm, pulling
swapping out 50 spell gems during a fight (ench, necro, bard, shm, lol)
Knowing about all the wierd tricks and quirks of the game mechanics and zone lore, (imo monk, rogue)
Remember though we were all new once, I played a monk without learning how to split pull for like a year, it was a terrible time in my life, but i had a lot of fun, and will never play a monk again
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The journey was worth it.
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