Quote:
Originally Posted by Mblake81
[You must be logged in to view images. Log in or Register.]
Meridian 59 - High fantasy world, first 3D mmorpg
Ultima Online -the fully online multiplayer version of Ultima mmorpg
Everquest - MUDS & D&D mmorpg
DAoC - King Arthur realms pvp type mmo with less focus on environment.
Shadowbane - Fully pvp, guild vs. guild mmo with less focus on environment.
Starwars Galaxies - star wars franchise theme skill based mmorpg.
Dungeons and Dragons online - forgettable D&D mmo. Little to any RP in my experience there.
WoW - Themepark video game with a focus on quality of life and hiring celebrities to do PC game commercials.
*The first three in the list have the themes I like and that sense of wonder the early game engines can provide, the monsters and the environments.
The same thing holds true for me with the first two Thief 1 & 2. I am not taken by modern game engines with their shiny plastic and clutter for the sake of ultra realism.
|
Yeah.
This is so hard to communicate to contemporary gamers and developers.
I kinda prefer the wierdness and customness of my own 2cnd edition dnd, i feel like 3rd was good, but it lost touch with something when they went 3r, i havent tried 5e
there are a lot of '2e' style spin offs from other developers that are pretty good so i hear but i never made the friends to play them in real life
I love how Ultima simulated bread making in their single player game, and made it a tedious chore, but it was so rewarding when I started churning out the bread dough.
----------------------------
Last night in Everquest I did a lot of 'work' for the Coalition of Tradesfolk 'Illicit' it was hours of courier duty, running back and forth, and ensuring the operation ran smoothly. I was richly rewarded by getting to know every player in Freeport and they welcomed me into the fold.
[You must be logged in to view images. Log in or Register.]