Quote:
Originally Posted by KilyenaMage
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Another thread where the "strictly classic people" voted NO to a classic mechanic.
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From my experience the "strictly classic people" want classic features that benefit them. I can't say much on that cause I play a rogue but think of this way.
Mage_01 wants stronger pets cause that was classic
Rogue_01 wants to be able to pickpocket "magic" tag
These would conflict each other cause the mage wanted the pet to be able to solo spawns (I.E farm loot) and giving a rogue the ability to lift items would just be a punch in the throat to that mage.
It's the same situation with the pre-nerf gnollslayer most of the people QQing about it being OP were cries from druids/mages/enchanters because the pet in itself and the ratio gave melees a bit more edge in taking camps (Hell I was soloing giants at level 12 with it)
So if I were to tally the "No" vote a majority of those would come from caster classes that solo spawns simply cause this contradicts their ability to sell loot.
So why would the majority of the server want to give rogues this ability? They don't because it's going to cause a massive headache and hit to their pocket books if it IS implemented...
Classic or not people don't like changes which interfere with their own ability to progress, certainly rogues mass PPing mobs would certainly stop their 24/7 camps and drag their goods in the economy down a couple K cause the ease and frequency of getting said "luxury" items.