The Inny snare neck is an incredibly valuable item. You rarely group with someone who can snare and the road from 51-60 is a very long one. The long cast time is something you can easily account for considering that clerics generally don't do much besides sit and heal anyways. People who poo-poo it never had one.
The final 20% of a mobs health damage-free does indeed save lots of mana over time, however with the Inny snare neck the mob doesn't entirely stop until 15% health and flees very slowly from 20-15. The duration isn't horribly long either so you need to anticipate that and make sure the snare lands as close as possible to 20%.
The main reason the max CHA roll came about is from min/maxers on Blue that could sit in a ~rAiD~ guild and with 3.5 years of Kunark before 5 years of Velious they would be guaranteed the gear to go over hardcap on WIS at some point in their toons life. This is also where the Dwarf roll with full stamina comes from, especially if you knew you were never going to group and just going to ~rAiD~, never needing charisma at all. Going over softcap is far less than ideal but going over hardcap on a stat you put points into at roll means completely wasted points. There was so much silly gear on Blue that you could have 85 base WIS and still go over hardcap.
The reality is is that on Green there are way too many mouths to feed and the timeline is very short. There will be a small handful of uber dragon gear on Green compared to 8 years of VP farming and 5 years of NToV farming on Blue. DKP won't be getting you a Crown of Rile, a loot council will.
So really your points at roll on a Human really all depend on your "playstyle," how comfortable you are running low WIS, and whether or not you plan on trying to get top ~rAiD~ loot. If you are serious about catching your med ticks and not being in sloppy groups you don't need a deep mana pool. I have successfully duoed some of the toughest mobs in old world that can't really be feasibly soloed with a laughably low WIS total. I also pull the mobs. For these encounters you absolutely need to maximize your AC HP and resists by wearing as much plate as you can. AC is a very powerful stat on this box and its actually very important, even for ~a cLeRiC~. The high base strength of a Human cleric makes this possible and really is one of the main benefits.
The issue with old world cleric gear is that there really isn't any plate that gives you both WIS and AC/HP, which changes with your planar gear and Kunark. My guildies and friends know I have the absolute lowest wisdom of anybody and they don't pick someone with "more WIS" over me lol. If you know you will be duoing a lot with a shaman you will definitely be calming and you will need lots of CHA points. If you try to go for WIS in Old World you will be a paper cleric in a hodgepodge of odd gear and you'll greatly sacrifice HP AC and resists, which goes completely against "clerics" in fantasy-themed games which....wear plate.
Because I like "statty" toons, I knew I would be playing duo with my brother's shaman a lot, and I knew I wouldn't ever be getting top dragon loot I went 15 WIS and 15 CHA at roll. That means I am 10 points under max for both WIS and CHA. I beat myself up for a while for not tanking the extra 10 CHA but these days I really don't. If I knew I'd be getting ~rAiD~ loot I would definitely crank full CHA. I certainly don't miss the extra 10 possible wisdom I don't have.
If you are on Red you die when you run out of mana, so that would definitely change things. This isn't Red though. Its a PvE box where most people who roll Cleric want to find the best gambit/scam to get to max level and get the absolute best gear possible by sitting around collecting DKP in whatever way possible. Even the difference in type of player on P99 has changed from 10 years ago at the launch of the project compared to now. The type of "gamer" on Green is vastly different from the Gen-X stoner that played EQ at launch 20 years ago who was attracted to anything fantasy-themed with long hair and Frank Frazetta artwork on their walls.
If you know you are going to be shooting for the "best" gear, full CHA at roll is the absolute min/max, even if you "won't be grouping." You'll hit hardcap with cleric ~rAiD~ gear in later expansions even with 85 base WIS. To answer iAmAbsurd's question if he will be "suffering tremendously until i am able to get to the real end game and get my wisdom higher" if you were to roll max CHA, the answer is no. You in fact wouldn't suffer at all.
If you roll max WIS at roll you won't "suffer" either, however you also won't be any "better" as a cleric. Being "better" comes from not wasting mana, catching med ticks, and being good at EQ. You will, however, end up over softcap and eventually over hardcap with wasted points from roll. That's also totally fine because when you're at that point on this box you're doing nothing but parking your toon and waiting for batphones anyways. Wasted stat points from roll just completely goes against the mix/max "competitive" mentality of the players on P99 at this point. That's really what this whole WIS/CHA discussion is all about.
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Sotir - Cleric
Xoquil - Wizard
Kinigi - Ranger
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