Quote:
Originally Posted by iAmAbsurd
[You must be logged in to view images. Log in or Register.]
Do the clickable items for humans both snare and fear, retain their functionality throughout the game? Will velious mobs lose the effect of snare or fear more quickly or be less effective in general because of the level of the spell the items are actually casting? Are those items useful that late into the game?
|
The snare necklace is most useful when you're duoing with a Mage, Enchanter or melee class, which is a not-infrequent proposition as a Cleric. It's nice because with snare not only do you stop mobs from fleeing, but you get free damage on the last 20% of their health, which ends up saving you mana on heals. It remains useful even at 60. The level of the spell itself does not reduce its effectiveness in that regard, only the magic resistance of the mob you cast it on (as well as the level differential between you and the mob). Some people poo-poo the snare neck because it has a 6 second cast, but 6 seconds is not that long in EQ, and it's well-worth casting in many situations. Plus it's simply a spell you will never otherwise have access to as a Cleric. It's a very good item and along with the other Human advantages (high CHA, high STR, good WIS, Infravision/See Invis helm, able to wear robes) makes Inny Human probably the strongest choice overall.