Quote:
Originally Posted by Baler
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Having a guild member cap does seem like a good idea with this proposed setup.
1. It reduces the chance of one zerg guild
2. It reduces the number of leeching alts and thus promotes having active main players
In addition it keeps the world alive in the form of more active pvp (guild vs guild)
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Totally 100% agree with this, what is a good cap? 20? 30? 40?
IMO i think '40' is perfect. this would also force people to put their mains in 1 guild and alts in another, making a more diverse environment, and ya they will still 'raid together' but it won't all be one massive guild and it will give room for more server dynamics to develop
30 would be a good compromise, kinda forcing skill, 20 would be hardmode and encourage cross-guilding too much maybe, but it would be awesome to see guilds recruiting on merit, not # of boxxed charas available, this would increase the influx of population of unguilded bluebie nerds who want and need a red lyfestile