I beta tested AO. It was a pretty awesome start to Funcom's string of failures.
(I really would love to see at least a spiritual sequel to AO.)
The Star Wars MMO was gorgeous, with fantastic stories, but was a bit too on-rails. Hutball was fantastic. No endgame content available by the time everyone max-leveled though.
Neverwinter was a swing and miss, despite player-built content. That D&D ruleset they used was overly-simplistic and shallow.
Secret World was such a cool concept with urban legends and cyber-punkish themes. But...Funcom again.
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