Quote:
Originally Posted by loramin
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Thank you, I'm glad someone got it [You must be logged in to view images. Log in or Register.] Although it could work on either an NPC-level or a dropped-item-level; personally I'm not really picky which, since it doesn't change things much either way. It might not be fun to "win" a Hadden roll and not have him drop an earring, but basing it on Hadden and not the earring might be simpler.
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Ok, so you DO propose that this system should follow every rare item time sink camp? I can appreciate the consistency in that but for me personally it really does start to feel like not EQ anymore. People rolled on stuff when camping in a group together, you never just showed up to camp and expected to roll when it dropped two minutes later against a guy who'd held the spawn for hours. I understand it for legacies based on what we've seen but I just don't see it being a good idea extended to the game at large.
Stuff like ring 8 and scout work because there are hard limitations to them, doing the quest pre-req's, faction, level considerations, travel and location dangers. You do this at hadden and its a royal shit show. Even with the success of something like ring8/scout you still have constant drama, attempts to game the system or monopolize the spawn or hand off to buddies alts surreptitiously, people showing up aggro and non factioned cause all they see is pixels and don't actually prepare, underleveled people causing friction with frequent rollers.
Now we open that all up to a mob in a newbie zone? To a camp deep in the second floor of seb prone to trains of shit that can easily wipe velious geared 60 groups? I just imagine a constant auction on RMT sites for these items/MQ's when its only a /random away for some dude that does nothing but log toons in at the value camps at the roll time all day every day.