Quote:
Originally Posted by Mblake81
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Are you proposing a no lockdown rule on certain mobs, namely the ones that drop legacy items?
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At the risk of boring everyone else here by repeating the exact same thing I've already said in multiple posts ...
I'm proposing changing /list (1.0) to instead be like a player agreement random roll. No "I don't sleep for five days so I get the best stuff", and instead every player on the server has an equal chance of "winning the roll" for the item.
To address concerns, I proposed adding some sort of "window" to the roll, eg. you have to engage the mob within 2 minutes and kill it within 10, or there's a new roll and someone else gets the mob. But really the exact details aren't important; what's important is shifting from a "threshold system" (only the nuttiest of the server get the best stuff) to an "EverQuest system" (everyone has a chance, those who play more have better chances).
Quote:
Originally Posted by Fammaden
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He's proposing that every time a legacy drops, the people on /list (or presently camping the item by some other metric) all get a roll or a random on winning the item. Like scout roll but more server hardware enforced presumably, and only when the legacy item drops. At least that's my impression of what he's proposing.
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Thank you, I'm glad someone got it
[You must be logged in to view images. Log in or Register.] Although it could work on either an NPC-level or a dropped-item-level; personally I'm not really picky which, since it doesn't change things much either way. It might not be fun to "win" a Hadden roll and not have him drop an earring, but basing it on Hadden and not the earring might be simpler.