Quote:
Originally Posted by Castle2.0
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Y>X is not a problem, Bernie Bro, and therefore it does not require a solution.
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Exactly what I said before: if Fungi Tunics dropped off Fire Beetles then it would make Y = X ... and the game would suck (plus it wouldn't be EverQuest).
Quote:
Originally Posted by Castle2.0
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/list gave everyone a fair shot in the same way every rare camp gives the camper the same drop rate. If you put in the time, you will get it.
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This is factually incorrect. /list 1.0 is a threshold system: the
only players who can ever get a Manastone are those who don't sleep for days, or get someone to help them click AFK checks constantly for days. Both of those are non-EverQuest mechanisms: clicking AFK checks was never part of EverQuest.
They were added for a good reason: to simulate GMs (GMs on live
did enforce lists, and we have proof of as much in the GM guidelines from live). They have been massively successful, but unless you've played here for awhile and seen what Blue was like prior to Green and /list, it's easy to miss that fact.
I'm not crapping on /list, but I am saying it could be better. /list
does not give everyone an equal chance ... but my "2.0 player-agreement-style /list" idea would. The current system "gate-keeps" out 99% of the server: anyone who just wants to play a computer game and not have to stay awake for days at a time (which, at the risk of repeating myself, was NEVER A PART OF CLASSIC EVERQUEST).