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Old 04-07-2020, 12:58 PM
loramin loramin is offline
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Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Interesting idea, but I don't see it having the intended effect. In fact, it will have some dire unintended consequences.


Point 1: On increasing drop rate

Think of "time spent at Manastone camp to get my own Manastone" as a currency. Some people have more of it than others.

Currently, people that successfully camp a Manastone are willing to spend 3-7 days at the camp. If the drop rate is 25% instead of 5%, you may have a list that is 5 times longer, since there are still people willing to spend the 3-7 days. Instead of 12 on list, you have 60 people and it moves at the same speed.

I doubt the numbers would work out exactly, as above, but I 100% believe the above trend. Increasing drop rate, or removing AFK checks totally (or for those who arent #1, or top 3, or top 5, or whatever arbitrary number) will just increase the length of the list.

Point 2: On decreasing time period in which Manstone drops + increased level + increased lockout

Now you just have farm crews constantly disrupting exp zones for levels 1-35 to get toons up to the required level. If the level is 45 or 50, and the timeline is a short two months, you effectively lock out a lot of a casuals from ever having any shot at the Manastone. It just means less total Manastones available, and they are still in the hands of a few.

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/list isn't perfect, but I've looked at a lot of "solutions" and nothing looks better than what we currently have.
Drop rates, like Teal itself, don't address the core problem. On any game even remotely resembling EQ, there will always be more people that want the item than items that drop (Y will always be much higher than X). If it wasn't (if Fungi's dropped like candy off Fire Beetles) the game wouldn't be fun.

The issue is just how we settle the Y - X difference: create non-EQ challenges for Y until it's X-sized ... OR give everyone in Y an equal chance to be one of the X's (but, again, the people in Y who play more will earn more chances, and statistically will wind up with more phat lewtz).
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