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  #14  
Old 04-03-2020, 11:17 AM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 2,219
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
The synergy is there. Both can invis. Both can summon pets, albeit the Druid one is in no way comparable to a Necromancer's. Druid can chloro the necro and patch heal, Necro can emergency lifetap on top of those heals. If there's a colossal train, Necro can FD and Druid can evac. Both can root/snare when pets break, plus SoW when outdoors. Charm is such a powerful spell; any class that has (even limited) access to it is in no way garbage.

Earthquake? Port to CS, succor across SG, track WW for Tantor. Can also port into South Ro and check on AC spawn. Jet over to Emerald Jungle, then zone into TT and do hunter/forager cycle together. A Warrior isn't needed for any of these targets.

Also, if wanting to complete Coldain shawl and ring quests, Druids are a massive help just by having animal charm and harmony.
Valid points...but mostly cute/situational ways to make this duo work and just simply can't hold a candle to War/Necro, especially since OP has a healthy budget to gear the warrior.

Obviously always play what you think you'll enjoy the most, I'm just telling you the facts on what the most powerful duo is based on the options you've provided.