I really don't mind that wizards don't have clarity even though I thought about it a lot yesterday before reading these posts.
I would settle for a double sized mana pool. As well. Something that would let a wiz pump out 20k in damage. Ya, raids. But whatever the game wasn't balanced around raids when it was started.
This would make it feasible for a classic wiz to solo frenzy, lord, and ice, and fire giants, with reasonable ease. This is what they lack in classic.
Once kunark hits, wizards get amazing tools and stay on par with all the other classes.
Wizards are bookish, so a 30-40 minute med time from 0 to FM wouldn't be unreasonable, and would work fine in groups as wizards would have more leeway to manage their resources appropriately. Do I delete this mob? Or do I just do some dps to speed this along? Do I make this mob flee? It would play into the strategic gameplay of a wizard.
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