Quote:
Originally Posted by Eshez
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I've always said that it would help a lot if wizards got clarity. Would have made them a lot more group friendly.
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Actually, the designers seemed to base the Wizard class from both the Tolkien model and from other fantasy where Wizards were isolated, aloof, and selfish power mongers.
So, like Necros, they shouldn't be too group oriented, per se. But they should be able to be effective in a group, which seems to be the general consensus that they are not.
Since Necros have the logical ability to sacrifice Health (ie, Life) for Mana (Power), Wizards should similarly be able to sacrifice Endurance(ie, Strength, vitality) for Mana (Power).
Endurance seems to be a relatively unused statistic in the game. The Bard gets a Endurance regen song which I have never used, nor seen a need to use. If Endurance were more dynamic in game like Health and Mana, the Wizard tapping into it would be similar to a Necro tapping into Health. Now, a Bard would have a reason to play Jaxan's. The group could feed Endurance to a Wiz when needed. Food would play a bigger role in the game. Etc.
Don't give then clarity. Give them something that makes them different, with different mechanics than other classes, like Necros. Yeah, that makes it a different game altogether, not classic EQ. The game always seems to have the feel of being unfinished, like it was a prototype. It should have been "finished", not constantly patched and extended.