Quote:
Originally Posted by Picked
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I didn't find all that much difference in the changes. I was in highkeep a lot killing guards, I would go to Cazic and kill in the sewers when all the guards were taken. Before the patch and after the patch I didn't notice a ton of difference. Cazic gave a little bit more exp I noticed, but High keep's exp was still really good. I'm not saying they compared to each other because some of the guards in HHK were green while the Cazic mobs were still pretty blue. So I'm not saying one is better than the other, I'm just saying the difference that they posted didn't change the outcome as much as it looked like it would.
When they took some of the exp out of HHK and what they gave to Cazic Thule I thought there's no doubt CT would be better. It's marginally better solo killing. The main difference is CT mobs have a lot more hp's than HHK guards.
Amount of mobs available, population of zone, resists, hitpoint pools, drops, cash loots, all of it goes into consideration when comparing hunting areas. Can have the highest ZEM and best drops but if it's so packed you can't get a group or find a mob roaming it doesn't matter.
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This is all the legit truth, especially the bolded paragraph but also the general impact of the changes. However the majority playerbase only sees the % increase change and forever declares Paw/Perma to be "the best XP in the game" nearly without being willing to even test and compare. On the plus side it does spread things out a bit for those of us not locking tunnel vision into the new update who are still willing to do stuff like Highkeep and SolA which remain very nice ZEM zones despite the "nerf".