Personally, I'm all for the QoL changes that don't change the "classic feel" of the game. To me, a large part of that feel includes character inter-dependency.
For example, I'd also love it if Luclin was released on p99, BUT I'd like it if the automated ports to The Nexus were either removed completely, or only ran once every 6 hours or something. I'd prefer it this way so that we'd still largely depend on porting classes to get places, it's part of the class inter-dependency that was built-in in the first place. I also think it'd be bad if we introduced the standard Bazaar, where you can set up shop and go AFK. That removes the actual interaction between real people. I'd be fine if the actual zone was there, but people had to actually /auc to buy and sell. It could very well become the new EC as the go-to place where people actively try to buy and sell. Again, the key is just not implementing the part(s) that detract from the "classic feel" or "classic experience."
In my opinion, dot damage has very little to do with the "feel" of classic Everquest, and it was better when we had it in the game. Same general idea with Keyring. Same with guild management tools.
As much as I'd REALLY make use of the shared bank, it does in fact take away from the class inter-dependency. Safest thing to do on p99 is to ask for a transfer (requires interacting with someone else), or you can risk it and try a drop transfer. I lost a Barbed Dragonscale Pauldrons the other day to a naked level 1 gnome rogue in EC (I should have cast see invis first - I did it after the fact, and there he was, strafe-sneaking directly away, wouldn't respond to my requests/jibes, then he logged). But I don't think that's punishable - it was my risk, I should have done various smarter things, like checking see invis first, or just asked a friend or guildy for a transfer, or tipped a Dial a Port or something.
So anyway, I definitely DON'T think we should just open up the floodgates and true the client up with Live. Hell no, I'd quit. I DO think a select few QoL things could be implemented as long as it doesn't detract from the "classic feel" or "classic experience."
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P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek

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