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Originally Posted by Zuranthium
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Aside from it being blatantly untrue that you can take on most any content in the game with the setups you described, the "as efficiently" clause that you use to try and shrug off the game imbalance is a massive difference in downtime to the point where the game doesn't become fun.
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Fun is subjective; making absolute statements about what is or isn't fun is a waste of everyone's time.
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it would be a matter of picking the class and specialization combinations that create the best groups for the playstyle you want to attempt. There would be more player skill involved as well.
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Mmm.... if only that were true for MMOs (e.g., WoW Clones) where in your design aspect is already a reality. But sadly (for you), that's not the reality of having a set number of roles and the classes that fit into them, because people will take what's available first to get through things faster, rather than waiting for what they actually want.