Aside from it being blatantly untrue that you can take on most any content in the game with the setups you described, the "as efficiently" clause that you use to try and shrug off the game imbalance is a massive difference in downtime to the point where the game doesn't become fun.
The other flaw in your argument is that it doesn't take "more effort" to find a tank/cleric/enchanter/melee dps/melee dps/melee dps. It simply takes those classes being logged on and available rather than other classes being available. If the game changes I propose were how the game worked, it wouldn't be a matter of just grabbing on 6 people and grouping together (although such a thing would be more viable than it is now), it would be a matter of picking the class and specialization combinations that create the best groups for the playstyle you want to attempt. There would be more player skill involved as well.
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