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Old 06-09-2011, 04:21 PM
Daywolf Daywolf is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
holy trinity, would not be an issue, if it wasn't limited to 3 specific classes.

tank+healer+cc should not always equal to war+cleric+chanter, otherwise rest of classes just irrelevant. What I mean, is that all tank arch-types should be able to efficiently tank, not just warrior. And all priests should be good healer, not just the cleric.
This doesn't mean that druid, shaman and cleric suddenly become identical to each other, it means they are all different, but they all capable healers, they just do it differently - see eq2 priests for example.
For game that meant to be group/raid oriented, eq has way to many classes that either contribute to little of something unique and NEEDED to a group, or easily replaceable with a holy trinity class who does it a lot better, and have a bonus on top of that.
Nope, it's clearly defined. Holy Trinity is Cleric, Enchanter and Warrior. I didn't define it. The other classes you mentioned are hybrid multi-roll. They don't replace clr/enc/war, only fill in to a limited degree. Three slots full, then three slots open for the hybrids. Always the strongest groups are composed in that way. It's by design, and works.

As for EQ2, it's pretty solo oriented to a good degree(and easy as hell), which adds to my original point. EQ2 is only fun because they pretty much ruined EQ almost intentionally it seems, so EQ2 is the only real choice through SOE at present.

Oh and hybrids do bring something (as I mentioned) that the HT cannot do well, DPS. Hybrids are always needed, having those 3/6 group slots, byo-dps of course.

So imo to design a class that fits EQ classic, it's primary is DPS, and then it has some limited augmentation to fill one or two rolls of the HT, but not fully. That seems to be the typical hybrid which makes the gears of the system go round... when it did.
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Last edited by Daywolf; 06-09-2011 at 04:42 PM..