Quote:
Originally Posted by heartbrand
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I disagree with the premise that most people get bored due to some sort of gear gap. The reason in my opinion that blue and green and what not can retain a large pop while red cannot is because of two major reasons and one minor reason.
1) it takes longer to achieve “end game” status on blue. This keeps the carrot going that makes you want to continue to login to progress. On red you just join the one raiding guild and get near BiS within a couple of months.
2) PvE has a vibrant economy where people can play TunnelQuest which is it’s own metagame. You farm items, monitor supply and demand, make some shekels here and there, and proudly post pics of your plat on the forums. Red has zero economy due to the ease of obtaining end game gear, and the lack of any interest in 99% of droppable items.
3) the minor reason simply being a lot of people like the concept of PvP to contest and resolve disputes for camps and raid targets, but in practice don’t like how it actually plays out, which is typically incredibly griefy and not an “honorable” duel to the death combat between two prepared guilds or characters, but rather guerilla war tactics in Afghani caves.
That’s my tl;dr. There are plenty of custom solutions to these issues but they involve changes that hardcore PvPers hate such as a safe zone, a more elaborate and enforced PnP, etc.
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Great points. I think a hardcoded teams environment may help mitigate some of those issues given a non unipolar guild server as well as a future box not having 7 years of Kunark etc