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Originally Posted by Smellybuttface
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Why would that be? Warrior’s have the best mitigation in the game. Paladin’s and SK’s aren’t decreasing the time spent killing the mob, only offering potentially faster aggro. That doesn’t have anything to do with who would be healed more. In fact, Warrior’s not only have higher mitigation, but higher DPS, equating to a faster kill on a mob. As a healer, there’s nothing that would cause the Warrior to take MORE damage than a hybrid, only multiple reasons why he would take less.
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The reason is higher dps up time. Not to mention potential mana lost on healing non-tanks. Warrior dps isn't going to make up for group dps jumping in immediately.
Quote:
Originally Posted by Smellybuttface
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Root is an easy and accessible spell for multiple classes in EQ. Would absolutely prefer rooting a mob and let a Warrior tank it then punishing the group by accepting a 40+% exp penalty that’s chopped up across all members. Then of course the asshole that picks a Troll SK and gets butthurt over groups not bending over backwards to invite him.
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You guys are really stuck on this root thing. Roots sound good in theory and are useful in pinches but aren't really great in practice for sustained killing. Who is rooting? Not a great use of mana for your dps classes plus you get agro on resists and less med time due to rooting. What if the only rooter is the healer? Same problems but even worse for group efficiency. Beyond just rooting your hybrids are all going to be able to pull better than your warrior and be way more useful with adds.