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Old 06-09-2011, 01:17 AM
Zuranthium Zuranthium is offline
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Join Date: May 2011
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Thanks, Spud. That is indeed what I was attempting in my recreation of the Paladin and Shadowknight (well, all of the classes for that matter). They should have their own abilities and functions, not just copy-cat, ghetto Cleric and Necromancer spells that are pasted onto a weaker Warrior frame and then Lay Hands / Harm Touch added on top.

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Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
I'll be more inclined to actually discuss the topic with you if you weren't twisting the definitions of what Stances / Rotations are in every other MMO.
It will likely be more difficult for people in this thread to really understand where I'm coming from if they didn't play Guild Wars in its prime, which had by far the best combat system I've seen in an MMO. You are correct about WoW but that is beside the point. I'm not arguing anything should be like WoW. You are also laboring under the false assumption that the only possibilities for game design are "EQ" and "WoW and WoW-like clones". You prefer EQ because that is the best out of what you've experienced and thus you disregard the possibility of something better.

CH Chains synchronized between multiple Clerics is certainly comparable to the rotation you describe in WoW. You are pressing a button at a specific time and not deviating at all from an exact spoon-fed plan. If any deviation happens then it usually means something else went wrong and a wipe may or may not be imminent, independent of anything you do. There is little skill involved. The only difference in comparison to WoW is that, instead of pressing buttons constantly, you are sitting on your ass medding (or not, depending on aggro) when not hitting your button exactly when you have been told to. You might throw a couple patch heals but usually nothing very dynamic.

The main difference between the two is that your fingers get less tired in EQ and your screen is less cluttered with skill icons. While this is preferable in that it's a bit less irritating, it isn't much better. EQ does not have a great combat system. What EQ has going for it is the feeling of existing within an interesting fantasy World . It is designed far better than WoW in this regard (or at least the vision behind Classic EQ is far better than that of WoW).

In terms of your argument RE: WoW, regarding the stance mechanic on physical characters, you have not provided any points as to why stances are bad. Stances are not bad. If the game is designed correctly, then stances require skill (as in Guild Wars). Stances in WoW are not designed the best, from what I know, but they do require a bit more skill than Disciplines in EQ. In many fights the player is making an active choice to swap between stances, even if it's not nearly as active or crucial of a decision as in Guild Wars. Disciplines in EQ will often be used in a specific order against bosses with no real skill involved. They are simply a superficial layer, another button to press, as the stances in WoW can be.
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