Interesting stuff guys! Zuranthium I like how you re-made the classes so each one is actually totally unique instead of, for example, just splicing warrior abilities with cleric spells to make a paladin.
I agree it's a little silly how many classes get root. Why should a holy warrior guy be able to cast a spell that magically "roots" a monster to the ground? A paladin's spells should be simple and focused on healing and blessing, not fancy-shmancey root spells.
Vossiewulf, i like your Orangutan Mage Class idea
Quote:
Originally Posted by vossiewulf
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I'd make the Orangutan Mage class. They can only move by swinging from magic trees they cast for themselves, and can only use nukes and ranged weapons. However, mobs target their magic trees which are really fragile, and if their current tree dies and the Orangutan Mage hits the ground, they can't move and lose half their mana. Yep, tree-kiting Orangutan Mages would really spice this game up.
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