Quote:
Originally Posted by Smellybuttface
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Sometimes I wonder whether the devs envisioned camps as the primary modus operandi when they made the game, or if they’d intended more dungeon crawling. Obviously with certain items you have to camp them, only way you’d really have a chance at obtaining it. But for exp, dungeon crawling seems so much more exciting and dynamic.
Sadly dungeon crawling seems nearly impossible if a server has any real level of population.
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I may be having a fever dream, but I seem to recall an interview with Brad decades ago that he was surprised at a lot of the emergent gameplay that EQ produced; camping and pulling being among them. They were pretty clear that they wanted people to play according to "The Vision", and a lot of early nerfs were the result of that mindset (DoT/kiting being one, which resulted in the reduced damage while running nerf. That was not something they foresaw, didn't like, and wanted to squash.)