Quote:
Originally Posted by Taluvill
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In classic EQ, you could plan around the boss spawns to a point. You can barely do that here.
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I don't disagree with you. I just think a varied spawn timer gives everyone an equal chance at being the first to find a mob spawned and act accordingly.
Even if every player on the server knew Naggy will spawn at 10:22am Monday morning, you'll still have drama about who was there first and who trained who while clearing fire giants, etc etc. With the variance, there's seems to be more of a cut and dry 'who was there first' (to me at least). Again, there is no one solution that will be 100% fair to everyone, we're just working with the lesser of the evils.
Divinity has not killed Vox or Innoruuk due to the varied spawn time yet. We've had our chances and due to whatever reason at the time we couldn't gather the force needed to down these mobs before someone else did. It sucks, but I accept that as part of the game.
IB puts in the work and the hours required to have these mobs on lockdown. I'd love to be able to say they have GM help or use hacks, but it's simply not true. Every time I check Vox or Naggy on my tracker, IB is there waiting. If that's how they choose to spend their time in-game, then that's ok with me. They have been rewarded for that time spent tracking and camping mob spawns. I, along with a lot of my guildmates choose to spend our time doing other things, and it comes at the cost of not killing as many raid bosses.
I also think this is a temporary problem. Right now there are few enough real raid bosses that one dedicated guild can keep them on lockdown. Come Plane of Air and Kunark that will no longer be the case.