Quote:
Originally Posted by Gatorsmash
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Its 23% of your possible maximun starting mana pool for a cleric (25 points) ..............for an unknown percentage bonus of problably 2-5% toward your one spell line for a function you will be doing the least amount of time playing your healing class, pulling.
One is easily gained through items rotting on the fucking ground at lvl 1 (Charisma,and I can think of 2 that get you to +20 off the top of my head ) and the other (Wisdom) doesnt have an item in game to replace that lost 25 points of Wisdom till the end raiding zones of Velious- you fucking retards.
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I'm inclined to agree, though there is a lot of misinformation out there regarding the effect of CHA on Lull/Pacify line.
One old thread I found the following info:
"Charisma effects:
1. Lull resists (determines whether you aggro the mob or not)
Is the effect resisted?
If the effect is resisted, will the NPC get angry and tell its friends that it's time for a BardSnack(tm), or will it ignore what just happened?
Charisma is the sole determinant in the second check. It doesn't affect (resists)."
This implies that your level will matter more on whether a Lull is initially resisted, and a Charisma check is applied to see whether that will become a critical resist (mob aggroes). I've been looking through a lot of sources, but can't definitively say whether that is accurate or not. Anecdotally, I can say my Dwarf Cleric with a hellishly low CHA gets crit-resisted very often on Lull. This isn't much an issue in the higher levels with full groups - usually a Monk or Bard pulling, or having an Enchanter handy. Duo/Trio its more problematic.
As we know, Divine intervention is the vast majority of the time used on the Tank, and of course it checks THEIR charisma, not the cleric's.