Quote:
Originally Posted by larper99
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The wiki states:
MIN(SKILL - (.75*trivial) + 51.5, 95) -- this is for things w/ trivial higher than 68.
So, for Skill = 68, trivial = 68,
SKILL-(.75*trivial) + 51.5 = 68 - 51 + 51.5 = 68.5.
MIN(68.5,95) = 68.5 for a skill with a trvial of exactly 68. For skills with higher trivial values, the "trivial" percentage would be higher until it reaches 95.
It would actually take a skill with a trivial value of 174 to have a 95% success rate at the trivial value, according to this formula (x=(95-51.5)/.25 => x=174).
For Heady Kiola, the trivial is 46. Wiki states the formula for skill with trivials less than 68 as:
MIN(Skill - Trivial + 66, 95)
For Skill = 46, trivial = 46,
SKILL-Trivial + 66 would be 0+66 = 66.
MIN(66,95) = 66.
That all being said, I don't believe the given formulas are correct. I get about a 95% success on crafting when above trivial, although I have never analyzed the results systematically.
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Ah thanks! Very interesting. The stuff I have been looking at has triv values greater than 174, which explains why I never noticed this.
I can also state, without a lot of data, that the triv stuff I was crafting at lower triv levels seemed to be pretty reliable, 95% feels right, 65% definitely does not feel right. I don't have actual data to support that though.
Good to know.