Quote:
Originally Posted by Silverfalcon
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Why are you comparing things to 1999 servers and not the project 1999 server populations? That is what I am talking about. Plus in 1999 there were multiple servers to go too. There is only 1 currently that is 1999 equivalent at this time so it's not exactly an apples to apples comparison. It's not like I can go to server z y z and have the same game play that is currently on green.
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I'm citing 1999 populations because you are complaining that the population of Green is too high when it's not even near the populations that actually existed on most servers back in 1999 (and the devs and players didn't find those higher populations to be an issue). Point being that the server clearly isn't overcrowded since it's not even at the numbers that servers had in 1999.
Quote:
Originally Posted by Silverfalcon
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I understand how classic was I played on Inny from 2000-2007. What I am saying is that before the merge it wasn't so much of an issue that after the merge is a big issue. And I was just giving examples for me personally because that's what i was really looking forward to doing as I had just hit 34 when the merge hit and I had gotten my pet and better dots so I was looking forward to these places and now because of the merge well in my time slot it's a no go to get those places now because of the merge.
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No...it's not an "issue" at all. What you're really saying is that it's an "issue" that you can't walk into valuable/very popular camps that drop some of the best items for your class in the current era whenever you want and easily get them. That's not an "issue" that's classic EverQuest. This isn't some modern MMO where everyone gets to do whatever they want whenever they want and just get all the best stuff with very little effort or time. You calling this an "issue" makes it seem like you would be better off playing a game with instances like WoW or the EQ TLPs so that you can have your own little private space whenever you want to camp something.