Quote:
Originally Posted by rkanon
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"cry babies who didn't get warder loot." Once again missing the point. It seems like every dissenting voice I hear has an obsession with the "warder loot" as a focus. Also, this "magical" event you speak of was created with the knowledge that in mere MONTHS you would have Luclin and PoP on its heels. And the Ancients were added in short order on Live.
Here we are years and years later. Utterly outside of any intention or strategy that would have ever been implemented by anyone relative to this game. It is false-classic to the max. To keep things at the Velious ceiling (which I love, BTW) for ever, but to not reset all possible Velious encounters occasionally makes no sense in any logical world.
Thus far the only factor that anyone has given for not doing so is along the lines of "cry babies who got no Warder loot". Which misses the point and spirit of the thing altogether. Yes, more folks would get Warder loot. Perhaps strip down the loot table? Perhaps beef up the warder encounters? Or just let the encounter exist again after years and years in the only semblance of reason that I can see within the logical constraints of the project.
The point is content, raid opportunities and the full Velious experience. I would like to see the numbers, but I bet over 90% of the existing blue player base was not even around when there were Warders.
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Nah man. With all due respect I think you're missing the point.
Sleeper is ICONIC! Partially because he was supposedly 'unkillable' but also because his event only happens one time. You taint and devalue the whole experience if he just gets 'reset' and to be frank it's incredibly immersion breaking.
Sure they've made unclassic changes at times, and that gives you hope this could be changed too, but sleeper being a one time event is such a classic EQ tradition it would be blasphemous to the spirit of classic EQ to change that.
Sleeper isn't supposed to be experienced by everyone. That was kinda the point.