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June 17, 2000
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Submitted by Baelish, 4:24 AM
KEEPING EQ EXCITING
Once again the debate has risen on whether heavy experience penalties are really required in order to keep the game exciting.
In this thread a player drew attention to games such as Doom where the atmosphere of the game itself provided more than enough excitement.
Click here for details.
Submitted by Baelish, 3:05 AM
THE FUNGUS THAT NEVER WAS
A large debate has surfaced on the Gameplay Forum regarding the Robe of Fungal Regrowth, which after the last patch no longer has an effect.
The debate first started on whether the Robe ever had an effect to start with and later shifted as to whether it was simply overpowering.
Click here for details.
Submitted by Baelish, 3:00 AM
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In talking with Abashi the person states the robe is the rare drop. But the proof lies in when this monk talked about his fungal robe that had FUNGAL REGROWTH. THAT is what made it rare. THAT is why the tunic was common. Because the rare drop was a robe that had clicky regen (not innate) in the form of fungal regrowth as the staff. Read the below conversation that took place between this upset monk and Abashi. I took the liberty of adding Monk and Abashi before the beginning of their statements, click the below link for the exact posting of this dialogue.
http://web.archive.org/web/200011200...p?Article=1750 is the conversation.
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THE FUNGUS THAT NEVER WAS, JUNE 17, 2000
Source: Everquest Gameplay Forum.
Monk: I logged on my monk all excited after waiting to play for 6 hours today. I try to cast fungal regrowth on myself using my robe and nothing happens. First I said "damn this lag" but on closer inspection the effect: Fungal regrowth has been removed from my robe. It is now blank and does nothing at all. Ok, this robe rocked when I got it but now it's not more than a piece of toilet paper with pretty coloring. A 3 group expedition of 50+ gets the rare drop off a spawn in a hard dungeon and the reward is now basically the same as a Foreman's tunic? I don't get it.
Monk: Was the effect taken away because of any reason? Was it a bug that came with the patch? I ask because it worked perfectly fine the morning before the servers came down.
Abashi : I've asked around here, spoken to everyone with the ability to make or modify items, and can't find any indication that the robe ever had that effect. The closest thing I can guess is that we might have had a bad item export at some time that went live.
Monk: The item was too powerful I suspect and this is their new angle to deal with it, nerf item then plug ears and yell a lot.
Abashi: If I could find anyone here to say "we nerfed it", then I'd tell you that we nerfed it. And yes, if it did have this effect now, we would nerf it, because we wouldn't give this effect to monks.
Abashi: As for the screenshots posted on the other boards, I've also seen screenshots of the a breastplate with Gate that doesn't exist either, so it's not entirely conclusive.
Abashi: So, like I said, I can't find anyone here who can attest to it ever having the effect. It either got on there in a bad export, or someone put it, removed it, and forgot about it.
Monk: So you are trying to tell the Robe of the Living Fungus has no fungal regrowth. Look at the damn NAME!� So many of these have dropped its common knowledge what spell the robe casts.� Next thing you know you'll be telling us Fiery avenger never had particle effects.
Abashi: I'll take your word for it that it was there before. As I said in the two previous posts, it probably had a problem exporting.
Abashi: Regardless what happened, that effect isn't supposed to be assigned to that item, and it won't be coming back.
Monk: Abashi, you can't honestly expect to put a Robe like this in the game that SCREAMS monk only
Abashi: The regen component of that spell is stronger than chloroplast. The snare component is negligible for the monk since they can feign. That's why we wouldn't intentionally give it to a monk.
Sometimes I wonder if Abashi works for Verant or the CIA. Since the Robe of the Living Fungus drops of a rather difficult mob in Seblis, how is it that a 10ac, 4 wis robe is justified in the risk and reward balance?
What is your opinion on this whole saga?� Obviously the item did exist with the Fungal Regrowth spell, and considering its difficulty to obtain within Sebilis was probably worth it.� Is giving Monks a chloroplast effect at high levels very bad considering the fairly impressive bonuses spells on Deepwater or Cobalt?� Or has Verant just got items all wrong from the outset where Kunark is concerned?
Have your say on our Burning Issues forum.� Click here to post.
Return to the main news.
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I submit that it was wrong here from the start. The robe should have had a clicky
fungal regrowth effect that Verant removed and been the rare drop. NOT some fungal regeneration just like the tunic. FUNGAL REGROWTH, just like the staff! Here on p1999 you simply had it built in, ala the fungal tunic because no one knew better. That is why the robe was the rare drop on live and it was for precisely that reason, that it had a clicky regen. They made a mistake somewhere in adding an overpowered item and removed it quickly. That robe is severely underpowered to drop off the king in Sebilis without an effect and the monk is adamant about what the robe was and heated that Abashi seems to have no definitive answer. Do we honestly believe this player woke up and decided to make up some effect that was on this robe?
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So many of these have dropped its common knowledge what spell the robe casts.
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There is a debate on the gameplay forum about this, with Verant seemingly in deny deny deny mode and then well we would have nerfed it anyway if it did exist. Perhaps they were embarrassed, perhaps they simply failed to communicate. Perhaps they only realized after things were live. And perhaps it was a bad item export that they simply did not notice. Who knows. What does seem apparent is the public was up in arms about it, linking screenshots and debating it on Sony's forum and the company line was "I have no recollection of that Senator."
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A large debate has surfaced on the Gameplay Forum regarding the Robe of Fungal Regrowth, which after the last patch no longer has an effect.
The debate first started on whether the Robe ever had an effect to start with and later shifted as to whether it was simply overpowering.
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The item was too powerful I suspect and this is their new angle to deal with it, nerf item then plug ears and yell a lot.
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I have no question the robe was nerfed because it was overpowered OR it was as Abashi claims, export miscue.
There were screenshots posted on forums.
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As for the screenshots posted on the other boards, I've also seen screenshots of the a breastplate with Gate that doesn't exist either, so it's not entirely conclusive.
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Note where Abashi says
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The regen component of that spell is stronger than chloroplast. The snare component is negligible for the monk since they can feign. That's why we wouldn't intentionally give it to a monk.
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If the effect was as the fungi tunic, then what snare component is he referring to? Spell, and chloroplast? The effect fungal regeneration was already on the tunics, and MONK useable. If the robe was as the tunic with regards to effects, then why the comments about being overpowered by Abashi? The ONLY way this is overpowered is if it had the fungal regrowth clicky, as the pre nerf staff does. And I submit again, the reason the tunic was common was its poor stats, and the fact the clicky was built in. The rare, and ultra rare items had the CLICKY effect. This is why the tunic was ho hum common. Because the other 2 items were so powerful compared with the clicky effect.