Well on green didn't they roll back all the 2h changes? Without a damage bonus, especially a scaling one, most 2h while better perhaps than lowbie 1h's are not "good".
It's just theory-crafting but I expect the only way a 2h warrior is going to out-dps a monk at 50 with fists is with a Mithril 2h, Sunderfury or similar high-end weapon. All of those take significantly more work to acquire than doing nothing at all.
Comparing a warrior to say a ranger/sk/pally the Executioner Axe is a nice budget option to dual-Ykesha's or even EBW's. 14/30 fists are pretty hard to beat though especially with the skill caps below:
Warrior skill caps @ 50
1h or 2h - 200
Double attack - 205
Dual wield - 210
Offense - 210
Defense 210
Riposte - 200
Parry - 200
Dodge - 140
Monk skill caps @ 50
H2h - 225
Double attack - 210
Dual wield - 252
Offense - 230
Defense - 230
Riposte - 200
Block - 200
Dodge - 200
Note: I still stand to believe group make-up is more important than skill caps/ dps/mitigation per second. There is even a case for a ranger if you dont have a SOW/snare class, can put harmony to use or need an aggro-tank.
Flame lick ftw.
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