Quote:
Originally Posted by falkun
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Before I think about a new class, I'd like to do some fixing on the current game (most of which was added by EQ devs themselves).
Make ranger archery viable DPS (trueshot, endless quiver, etc.).
Destroy CHeal. Complete heal ruined Everquest, as CH rotations made most mobs trivial as long as you could make your rotation tight enough. It gets to the point where mobs have to have a chance to hit harder than the MT's max hps, which turns the game from a game of skill (healing appropriately), to a game of luck (does the tank get 1-shot?). I'm glad future games neglected adding this spell.
Make druids and shamans capable group healers. Clerics are all alone on the healing pedestal, especially towards end-game.
Caster DPS in general is inferior to melee DPS until they receive foci and AA, which won't be seen on this server. Make caster DPS viable.
Remove class/race EXP penalties, or at least rebalance them. Knights generally do not solo well enough to warrant their exp penalty. If anything, add a penalty to the solo classes (yes, that means as a bard I have to live with mine). Also, do not make groups share the exp penalty. On this server everyone has a hard-on for classes that don't "lower my exp gain". End the debate by having them not have to deal with it (although this could be viewed as giving in to the whiners).
Now that we've fixed some glaring imbalances in EQ (not all, so don't flame me for "obvious" omissions), let's talk adding a new class:
I have always liked the idea of a "combat healer". The Allods Savant was something like this. To cast heals, the savant needed to gather blood orbs by casting DPS/debuffs on enemies. The savant then used these blood orbs to heal allies. I like this idea of doing damage to be able to heal, as great planning must be involved to balance your DPS and healing. The problem is balancing this from a developer POV. If it could be done right, it would be a phenomenal thing to watch an experienced savant in EQ. I like the classes where its easy to tell a good one from a mediocre one, and I feel this type of healer would allow the greats to shine.
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Yeah, how classes that can kite zones, can wear plate or not have severe xp penalties or tweaks to their ability set up years after the fact is a bit messed up.
As for combat healer, the Bloodmage from Vanguard worked the same way, they used parasites to buff...sorta like taking necro healing aspects and making a healing class.