Some other things I noticed...
> ogres have very low intelligence, which reduces their resistance to certain types of spells. ...
> [monks] ... are very religious as well, and the gods are known to bless them, not by prayers
and spells, but by magically enhancing their attacks.
> no animal will ever attack him unless first attacked by the Druid. (Not even in EK?)
No "Beg" skill listed. I still maintain that was a "feature" that escaped and they never meant it to be in the game.
> Teamwork is facilitated by including the stats for all party members in the main interface,
I guess they mean health/mana, there, as opposed to things like STR/DEX, etc.
> Character alignment will be affected by one’s actions and will significantly influence the way the character is treated in the game. For example, a Paladin that performs an evil deed could lose some or all of his/her powers.
> Unlike most of the smaller variety, giant snakes are known to hunt and chase their opponents.
> Plague Dragon (?)
> Each magic class begins with one spell:
> Bard: Hymn of Restoration
If only.
> Although your character won’t die when you run out of food or drink, you will no longer regenerate stamina and hit points.
|