uhhh. I’ll bite, I guess.
Mage Vs. Necro
- Stronger DPS in group content due to pet damage, damage shields, better DD’s, no DOT’s
- passive CC through pet tanks & pet procs, stuns that interupt casters and roots from earth
- potential to increase group dps through damage shields & busted proc weapons for pets
- earth pet will last a lot longer than necro pet if shit hits the fan.
- also can potentially save the day by chain casting pets if shit did blow up.
Vs Wiz
- similar damage Nukes, atleast for a while
- stronger sustained group dps for reasons above
- ability to share mana with the group, thus decrease down time
- less mana dependent
Vs enchanter
- if charm pet isn’t available then they aren’t competing for the same role, so this is iffy
- with charm pet then enchanter hands down, but enchanter tops the caster list anyway
For the record I play necro, but mages do have quite the edge unless we’re talking about ability to solo, and then the only real edge Necros have is their versatility in dealing with breaking camps and getting in/ out of places. A mage can still kill a lot of things that a necro can, for instance, if the room is already broken.
Most groups will tend to favor mage / necro / wizard and enchanter circumstantially will top that list depending on availability of charm pet / need for additional dps vs additional cc.
It is also a lot easier to play a mage to a decent level of competency than it is necro / enchanter.
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