View Single Post
  #3  
Old 06-07-2011, 02:34 AM
Eppion Eppion is offline
Skeleton


Join Date: Apr 2011
Posts: 17
Default

Artificer:

An Intelligence caster with some rogue abilities and a focus on using a mixture of tradeskills and magic to construct things like pets and wands/staves with which to fight.

They would have access to tinkering like gnomes, and lockpick like rogues, and would have an innate ability to identify items (like the spell but acts as an ability, the difference between feign death in monks and necros).

They would need to craft items and then enchant them, similar to an enchanter. However, unlike an enchanter, ALL of the artificers abilities require both a crafted item and an accompanying spell to give it arcane life. An artificer cant simply nuke a target. they must first construct the wand that allows them to do so, and even then it has only a limited amount of charges.

The artificers role in a group would be CC/buffer, but unlike the enchanter class, can be a viable source of DPS when the artificer configures his equipment as such.

The class would have a definite Steampunky kind of feel, and would be available to humans, dark elves, gnomes, and erudites.