Heh, you got me: class-based faction differences aren't very common, but yes they do exist, as do faction spells
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But in my defense, the context of the post neither was relevant, and I covered all the rest except:
Quote:
Originally Posted by aspomwell
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A modifier for your own faction changing efforts
...
A modifier that is NPC specific
A zone modifier
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I'm not sure all of that is true or even makes sense. I'm no expert, but I really thought all NPCs on ___ faction worked the same way (modulo the other factors): I don't think say "an ice goblin" will behave differently than (say) "an ice goblin priest". Anyone thinking they do might not have been aware of factors like class or religion impacting things.
The zone thing is weird: maybe "behind the scenes" it's implemented that way(?), but from our end all we can tell is what individual NPCs do, as NPCs are never in two zones at once (or if they are, they work like two different NPCs). In all the cases I know, if a halfling in Rivervale is on a faction, and so is one in Misty Thicket, they'll both work the same (again modulo stuff like religion ... but again, I'm not an expert).
And what does "a modifier for your own faction changing efforts" even mean ... isn't that just your faction value with the faction?
I <3 the wiki, but some of the older pages like that have weird stuff in them, and even seasoned wiki editors like me are afraid to correct it if we're not experts on the topic ... but that doesn't mean it's all perfectly accurate just because it's been there so long either. What would be really great is if somone who
was an expert could put a few minutes into making such pages clearer, and preferably include lots of examples.