Quote:
Originally Posted by cd288
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For a static spawn? That's not true.
If someone is camping a single static spawn, they definitely get more than 10 seconds before it's FTE. They have to be "actively" clearing it...which means they have time to med up, for instance, so long as they are going to kill the mob once they have sufficient mana. They can't go afk or just sit there refusing to kill the mob obviously or they lose the camp, but 10 seconds? That's just not true.
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I wouldn't go
quite as far as "That's just not true." I think you're
mostly correct, but ...
The staff has never defined specific times for these things, only that they be "reasonable", and again this goes back to not having a bible of rules. Most of the time, yes, absolutely, 10 seconds won't be "reasonable" ... but imagine you're on Blue doing Hill Giants. There's a whole mess of HGs running around, but you want to be a rules lawyer and claim a single spawn point (it's your right to do so
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Well
in that particular case, 10 seconds
might actually be reasonable: if you don't grab it fast, the giant from that point quickly becomes indistinguishable from any other giant, at least to anyone else. If you don't grab it quick, it's less about you camping a spawn point, and more about you letting a time bomb run around, and then when anyone tries to touch "your" time bomb you start a completely unnecessary fight.
The whole point of the rules is to avoid fights, not create them, and (I imagine) the whole point of not specifying a time is so that, in weird situations like that, the staff can say "no you
have to engage your giant
before they run off and start partying with the other giants" ... without our rules lawyer player saying "but I have two minutes to engage my mob,
it says so in the rules!"