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Originally Posted by galach
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I'm unfamiliar with Pzyn, but if it acts similar to the AC in Sro (can spawn at any location) then I could see how it could be a straight FTE battle.
If it has a set spawn spot (singular) then it would work just like any other campable mob. Again, I don't know how it works, so don't quote me on this.
I know during the peak hours of Seafuries years ago (before Velious) it was common to see individual spawns camped by a singular player since there might be 8 or more people camping them.
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Outdoor mobs often have multiple triggers that spawn at multiple spots, so sometimes you HAVE to kill more than 1 to get them to spawn (unless you want to reduce your chance of spawning your named by thousands of percent)
So the way the old rule worked was:
You could claim
1 outdoor spawn, you could kill other mobs, but could only lay claim to any
1 outdoor spawn.
The rule of (that I am paraphrasing)
"You can claim 1 outdoor spawn, or one spawn area/room indoors... so long as you can kill the spawn in a reasonable amount of time - aka if you're meding from 5% t to kill your one spawn, that is not reasonable." works fine.
I find it feels like we're slipping back to our old days where we had
different rules for different camps, which is bad news for petitioning and players.
Having to only kill the mob you CLAIM will force players to sit there like an idiot while you wait for it to spawn and plenty of juicy creatures path right by you. Take this Hillgiant example, as an example.
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Quote:
Hillgiant example:
2 players claim Hill giants, one is capable of killing all of them, but the other is not.
both players kill their spawn, but there are roamers that are not being claimed by anyone.
In this case, then BOTH PLAYERS have to sit there and watch the other hillgiants path around and avoid agro from them or they will be engaged and "lose their camp"...
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If a player can FTE a hillgiants that are not claimed by another player, you should be able to kill it and not lose your claim, so long as you can kill your claimed spawn in a reasonable amount of time (again killing the last 10% of a hill giant, while your claimed spawn walks away, is not reasonable).
If 5 players are camping Hill Giants, every once and a while any one of them will get a 6th hill giant. Otherwise, those 5 people would have to just watch that thing path around yelling at each other not to touch it or they will lose their claimed spawn.
Demigog says in OOC "There's only 5 of us so if anyone kills that 6th hill giant Im petitioning ALL OF YOU!"
Im not a GM but this was how rules worked for the last few years. And Maybe they changed since green, but this was it up to greens launch for a few years at least.