Quote:
Originally Posted by Tecmos Deception
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It's only a half truth though, because even the lower-pop servers on live were as big as green is now, let alone before the merger. Folks stayed more spread out on live than on here, granted, but people don't HAVE to cluster up on here either. They CHOOSE to play in crowded spots.
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I feel like you entirely missed the point (which as I saw it at least, had nothing to do with clustering or any other specific detail).
The point was, EverQuest was not a book or movie, with one version. It was a game, played by ten thousand-plus (twenty? thirty? anyone got stats on the total classic population?) different people, on some double-digit number of servers.
For many different aspects of the game, you
can't simply say "people on live did X (clustered, rotated, whatever)" more, or less, or whatever than people here, because there was no unified "people on live" as a single entity. Sure there are general trends, but you can't oversimplify things and ignore that there were also quite literally thousands of undeniably different experiences.