Quote:
Originally Posted by Visual
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Don't you also argue for non classic things like GM enforced rotations? Sorry, might have you confused with someone else.
I am with you on this one though, as are all the people I know from teal.
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I do
[You must be logged in to view images. Log in or Register.] GM-enforced rotations are both classic and unclassic, depending on which server you're talking about and what mobs/what point in the timeline you're talking about.
For instance, Sleeper's and VP were of course never rotated in the classic era, but
on some servers Vox/Naggy were. On my server (Bristlebane) Vox/Naggy were rotated, but not until Luclin (we had a message board where you could "raffle" for a shot at them, and I won the right to lead a Vox raid ... which ended up being one of my fondest memories on live).
And then there's Blue. When we compare it to say Bristlebane,
of course that server got Luclin raid targets and we won't. So it comes down to what part of classic do you want to emulate, the part where the "AA crowd" got to monopolize content initially, of the part where the rest of the server got to see if after awhile? To me this place is not, or at least shouldn't be just about re-creating EQ for the 1% who have the good fortune to be able to "out-compete" the other 99%.
So getting back to the live comparison, yes Velious and earlier mobs are apples, and Luclin mobs are oranges, and you can't compare them. But we've had what, 8+? more years of raiding Kunark mobs than live ever had? The same players have alt after alt full of BiS loot: we've gotten
crate after crate of apples!
So even if we don't have any oranges,
maybe it's time to start doing what Live did when they had less than one crate of oranges. But again, it's
not clear what is/isn't classic so I never say rotations are or aren't, I just argue that they're
classic enough to be appropriate, and I think they would be more fun for almost everyone here.