Printscreen it is!
It seems like it's really easy to edit NPC textures because once you do a set in one zone you simply copy and paste into another since all the names are the same. I did all versions of zombies and dropped them into each zonefile that had zombies and voila! World textures do look like a total mess but I might look into a point-click style macro that would run each file through the same procedure. I like the work you guys are doing but I'm kinda diggin this, especially if I can make zone files look all hand-drawn as well.
If you want help on your particular project I might be so inclined as to help with some textures but I'm horrible at using photoshop. I've mainly been using filters which has created some interesting effects including shiny plate armor, but I don't think that's something you intend to change. Let me know, though!
A few questions:
I know there is the transparent helm patch: How the heck do you set transparencies? Maybe I'm saving it under the wrong bit depth? I thought magic pink was all you needed to put into the file but it won't work for me. Am I missing anything?
When you are done sprucing up the files do you drop the file size down again or do you leave it as 4x the dimensions? That can get large very quickly.
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