NOTE: I'll be more of a jerk than normal below, because this is a Red forum and ... I'm trying.
All of you are losers and all of your ideas will fail, because you all think only about individuals. EQ PvP is a game, and good games are designed as a
system.
If you want a successful PvP system, you've already failed the moment you think:
Quote:
Originally Posted by Tradesonred
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If youre fragile enough that you cant take the early pvp, dont find amusment in it, probably aint cut out to play a pvp server anyway.
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... because you're focusing on individuals, not systems (and also because you're working to empty out your future server before it even exists).
Do you think a lot of people who played Doom, or Quake, or Half-Life (or DaoC/SW:G/WoW) thought "I'm too fragile for this, this game sucks?"
Of course not, morons! Those were
good PvP game systems, and they took whatever players played them and made them
a part of that system, so it was fun for everyone ... even if they were fragile little non-PvPing babies at the start.
Figure out how to create a
system, not just a fantasy in your head where you gank lots of non-existent people, and
maybe you'll be able to get Rogean's attention ... losers.
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