Quote:
Originally Posted by El-Hefe
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Turns out most people never went to those zones because they suck balls.
Leveling up is still way more fun though, the lack of 100k melee twinks literally everywhere makes the game far more interesting.
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I haven't really noticed the lack of twinks making a difference. Sure if you're duoing, or maybe trioing, it might sometimes make things a bit interesting, but any more people than that and gear barely matters.
I've seen a little bit of increased Cleric downtime from it (and that's also in part just due to lack of Clarity until 29, and then after that downtime decreases drastically), but nothing beyond that. Most groups I've been in will consistently pull yellows and reds when they are spawned and take them down with ease. Classic mobs are so easy that you can take them down easily with barely any gear on anyone in the group (we'll see what happens in Kunark when mobs hit harder and have higher HP pools though, but we're not there yet). In fact, the only group wipe I've had was one time in Unrest due to the crazy wide aggro range of yard mobs; beyond that, it's been incredibly easy and smooth sailing and have barely noticed a difference versus twinked groups in Blue.