Quote:
Originally Posted by Danth
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Right. I was thinking longer term. The progression of technology has been pronounced. Atari games took one guy a few weeks to make. Nintendo games, a small team maybe a couple months. Early MMORPG's like EQ (~3 years start to finish) and DAOC (~2 years) were slow even for standards of their era, but still manageable. Warcraft took what, ~4 years and 70-80 million dollars? It was very slow and hugely expensive for its era, but as it turned out it was merely highlighting the new normal. Vanguard took ~4.5 years and came out prematurely, to its doom. As you mention, since about that time things have stabilized somewhat, probably because pressure (time, funding, etc) won't really permit development cycles to keep growing forever--there's a practical limit that we've probably reached.
I had read about Lucimia years ago but quite forgot about it. Thanks for posting, I'll keep an eye on your progress. The wife and I have been looking for interesting traditional-style online role playing games for awhile now.
As an aside, I *have* seen "Alpha" Everquest. It looked bad, really really bad. You aren't kidding about the risks involved with releasing alpha footage. I understand the nature of such things but a lot of folks don't.
Danth
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To the first: Yep!
To the second: Glad you find it interesting. We're still a couple years away, so a lot of work still to get done.
To the third: Risky, but can be rewarding if it's done right. But yeah, there is a downside in terms of the lot of folks who don't. Plus side, they are a manageable risk, from the broader perspective.