Thread: Game Mechanics: Warrior Threat melee/proc
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Old 06-05-2011, 04:34 PM
YendorLootmonkey YendorLootmonkey is offline
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This is actually about where it was in Live, because now all melee classes need their aggro-management tools to keep the mob on warriors until the Taunt skill gets fixed. Monks FD, Rogues evade (probably need an evade fix here), and now Rangers need the Jolt spell put in. This is what caused the creation of the Jolt spell. It is the responsibility of the rest of the group to keep the aggro on the tank.
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